Armed Forces

These are some typical numbers for the kind of armed forces that might be encountered in the 13th century…

Militia Forces

Archer

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
2 3 2 4 1 2 3 3 0
Weapon Dice Accuracy Damage Armour Penetration Reach
Bow 6 6 6P -1 -
Sword 5 6 7P -2 1
Initiative 5+1d6
Defend 5
Armour 4
Damage resist 6
Condition monitor: 9/9

Pikeman

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
3 3 2 3 2 1 2 2 0
Weapon Dice Accuracy Damage Armour Penetration Reach
Polearm 6 5 6P -2 3
Initiative 4+1d6
Defend 4
Armour 7 (6 Armour, 1 Helmet)
Damage resist 10
Condition monitor: 10/9

Swordsman

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
3 3 2 3 2 1 2 2 0
Weapon Dice Accuracy Damage Armour Penetration Reach
Sword 6 6 6P -2 1
Initiative 5+1d6
Defend 5
Armour 8 (6 Armour, 1 Helmet, 1 Shield)
Damage resist 11
Condition monitor: 10/9

Professional Soldiers

Archer

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
3 4 3 4 2 2 3 3 2
Weapon Dice Accuracy Damage Armour Penetration Reach
Bow 8 6 6P -1 -
Sword 7 6 7P -2 1
Initiative 6+1d6
Defend 6
Armour 6
Damage resist 9
Condition monitor: 10/10

Pikeman

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
4 4 3 4 3 1 2 2 2
Weapon Dice Accuracy Damage Armour Penetration Reach
Polearm 8 5 7P -2 3
Initiative 5+1d6
Defend 5
Armour 10 (9 Armour, 1 Helmet)
Damage resist 14
Condition monitor: 10/10

Swordsman

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
4 4 3 4 3 1 2 2 2
Weapon Dice Accuracy Damage Armour Penetration Reach
Sword 8 6 7P -2 1
Initiative 5+1d6
Defend 5
Armour 11 (9 Armour, 1 Helmet, 1 Shield)
Damage resist 15)
Condition monitor: 10/9

Heavy Infantry / Elite Archers

Archer

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
4 5 3 5 2 2 3 3 3
Weapon Dice Accuracy Damage Armour Penetration Reach
Bow 10 6 7P -2 -
Sword 8 6 8P -2 1
Initiative 6+1d6
Defend 6
Armour 9
Damage resist 13
Condition monitor: 10/10

Pikeman

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
5 4 3 5 3 1 3 2 3
Weapon Dice Accuracy Damage Armour Penetration Reach
Polearm 9 5 8P -2 3
Initiative 6+1d6
Defend 6
Armour 14 (12 Armour, 2 Helmet)
Damage resist 19
Condition monitor: 11/10

Swordsman

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
4 5 4 4 3 1 3 2 3
Weapon Dice Accuracy Damage Armour Penetration Reach
Sword 10 6 7P -2 1
Initiative 7+1d6
Defend 7
Armour 16 (12 Armour, 2 Helmet, 2 Shield)
Damage resist 20
Condition monitor: 10/10

Knights

Pikeman

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
5 5 4 6 4 2 3 4 4
Weapon Dice Accuracy Damage Armour Penetration Reach
Polearm 11 5 9P -2 3
Bow 9 6 8P -2 -
Initiative 7+1d6
Defend 7
Armour 17 (14 Armour, 3 Helmet)
Damage resist 22
Condition monitor: 11/10

Swordsman

Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
5 6 5 5 4 3 3 2 4
Weapon Dice Accuracy Damage Armour Penetration Reach
Sword 12 6 8P -2 1
Bow 10 6 7P -2 -
Initiative 8+1d6
Defend 8
Armour 20 (14 Armour, 3 Helmet, 3 Shield)
Damage resist 25
Condition monitor: 11/10

Note that the latter requires that your attack need to to 20P damage (- armour penetration) in order to be doing physical damage!

Armed Forces

Shadowrun: Dark Ages NickSchurch